Crystal Palace: Tips For Newbies and 4th cats

Are you thinking about starting racing? Ask about future events in here, find out what you can expect at them and who else is going so you can scrounge a lift off someone rather than riding the 30 miles to get there yourself!

Crystal Palace: Tips For Newbies and 4th cats

Postby Toks » Fri Apr 27, 2007 12:04 pm

A few people have asked me for advice on surviving Palace so here goes!

1. GET THERE EARLY AND WARM UP WITH A FEW LAPS AND A FEW HARD 30 SECOND BURSTS

2. Unless your planning on vacating the race after a few minutes or are looking for an extra hard workout do not intentionally position yourself at the back of the field. Apart from anything its a defeatist attitude to adopt

3. Get yourself in moderate gears for a quick start. Unless your Bradly Wiggins 53/13 will mean your the last one to that hair pin.

4. Everyone knows about shaving the apex (racing line) but remember again to use moderate gears for that dig out of the bend. Constantly sprinting out of that corner in big gears and your legs will tire. And if you make it to the gallop your neuromuscular power will be non existent.

4. There's no real let up at Palace apart from a few seconds on that descent. Make sure you slide forward if there's is a lull and if you're a confident descender use your momentum to steal back a few places.

5. REALLY IMPORTANT!: Keep your head up where poss and keep checking on your position. Its so much easier to respond to attacks if you can see them happening.

6. It can speed up slightly as you round the bend at the bottom so anticipate, stay alert and grab wheels baby!!

7. The Big Dawgs usually put in an attack on the climb. If you're lucky enough to be near the front DON'T BE THE ONE TO CLOSE BIG GAPs - Swing over slightly and let some other buggers do it. Then jump back on - Believe me its a lot less painful that way! Hold on tight at this point cause its really gonna hurt. The Maximum it'll last will be 20-30secs. :cry:

8. If your dying a thousand deaths near the back hang in there, the pace will slow down at the top.

9. As a Newbie if you're still in contact after three laps well done! - Lots of people don't make it that far.

10. Again check your position look at the guys ahead. Are they bunching up? Are they sat up on the hoods? That means things are slowing down so you can close gaps with the minimum amount of effort.

11. Keep an eye on guys who look comfortable in the bunch and use them as your markers. Sylv, Kieran and others

MOST IMPORTANTLY BE ENERGY SMART. DON't WASTE IT

Best of luck, tell yourself your gonna stay with it for X amount of laps each week until you get that all important bunch finish. There's no shame at all in getting dropped at CP.

Now can someone give me some survivial tips for the E12'S next Tuesday :D
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Postby Jon H » Fri Apr 27, 2007 1:04 pm

And don't forget, if you pull out of the race and decide to have a sit down on the grass, watch out for the dog poo.
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Postby Sylv » Fri Apr 27, 2007 1:17 pm

12. Hold your line and don't cut corners even if you're at the front, especially on the swooping downhill and the bottom bend - someone will often come in on the inside/outside.
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Postby mrP(Boonen)VT » Mon Apr 30, 2007 12:54 pm

[quote]Now can someone give me some survivial tips for the E12'S next Tuesday


Go as fast as everyone else, to the finish, then speed up :wink:
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Postby -Adam- » Mon Apr 30, 2007 1:37 pm

Get over the un-sporting nature of using your elbows! Thats bike racing isn't it? I nearly had death threats for not letting some old bloke onto the wheel i had chosen to follow at Dunsfold at Easter. He tried to nudge me off it, so i nudged him back and got a barrage of abuse!
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Postby Sylv » Fri May 11, 2007 8:21 pm

.. and more

[quote]Criterium Skills and Sprinting
by Karen Brems
Criteriums are pretty much an exclusively American form of racing. They can be rather frightening for beginning racers because of the pack skills required. Once you get used to them though, they can be a lot of fun because there is always something going on in the race. Often you get spectators to cheer and usually some primes to sprint for during the race. Criteriums are popular with people who have limited training time because they don’t require the mileage base that road racing does. They do require a lot of high intensity training though. Criteriums are a good place to test race tactics. You can try making attacks and going for the primes without too much fear of getting dropped if you get tired. If you are comfortable in a pack, it is relatively easy to sit in and recover. Practice your sprint by going for primes. The first skill necessary for a good criterium is getting a good starting position and getting clipped in when the gun goes off. Practice clipping into your pedals without looking at them and accelerating whenever you get stopped at a red light. You don’t want to have to spend the first couple of laps trying to chase or move up.

Good cornering ability is essential for being successful in criteruims. You should never have to brake in a corner if you follow the right line. There is a flow to the pack through a corner and you should follow it. Generally, corners are not a good place to move up. You may make up at most one position, and you will probably make someone mad! The best way to learn how to corner is to follow someone who is good. This can be by doing the twilight training crits, group rides or doing races that include higher categories. When going around a corner, relax your upper body, bend your elbows, keep your hands on the drops and have your outside pedal down with your weight on it. It is actually much easier to ride near the front of a pack that at the back. At the back, you will almost certainly have to brake in the corners (because someone else did) and accelerate back out of them. This takes a lot of energy and is known as the “yo-yo effect”. The front of the pack goes a constant pace and the back strings out and comes back just like a yo-yo.

The last essential criterium skill is sprinting. There are 3 important things about sprinting: 1) position 2) position and 3) position. Unless the course has a very unusually long start-finish straight, if you are not in the top 3 out of the last corner, you will not win. Ever. In many races, the race actually comes down to a race for the last corner. You will not be able to improve your position by more than one or two places after the last corner, even if you are the fastest sprinter in the field. During the last few laps, do not be afraid to be out in the wind a little if it keeps you in good position. The basic rule for the last laps of a crit is to always have access to the front in case someone decides to surge.

If you have several members of a team at a race, you can lead out the best sprinter. The purpose of the leadout is to maximize the chances of the best sprinter winning the race by keeping them in a good position in the final laps without the sprinter having to expend a lot of energy. For this to happen, the leadout must be FAST! Usually a leadout will start with one or two laps to go, and it may take several leadout people to keep the speed up: for example, the first person goes as hard as they can for half a lap with 1 lap to go, then they pull off and the next person goes as hard a they can for half a lap and finally the sprinter goes at 200m. This is known as a “train” and you will see it all the time in Pro races. You can also have a “sweeper” which is a teammate who sits on the sprinter’s wheel and makes sure nobody else is on it. If the sweeper stays on the sprinter’s wheel all the way to the line, they can get 2nd or 3rd, thus maximizing the team placings. The sweeper has to be aggressive about holding their position though because everyone wants the wheel of a good sprinter.

The leadout must be fast enough to stifle any urges of other teams to attack or swarm around the leader. Often you will see teammate from team A leading out her sprinter for a lap at some relatively fast pace, only to have team B swarm up the side with half a lap to go some 2-4 mph faster. One of the best ways to learn how to sprint is to be a leadout rider. This is because it will give you a mission to get to the front at the end of a race. It is always easier to ride AT the front than NEAR the front. It will also help you build up your own speed.
Sprint workouts
Sprinting utilized a different energy delivery system than other forms of racing. Your muscles use mainly creatine phosphate when sprinting. This form of energy allows for very high power output, but it is gone in 10-15 sec. To replenish creatine phosphate stores in your muscles requires a relatively long time - 5 min. or so. This is why it is important when doing sprint workouts to recover fully in between efforts. You don’t want to train yourself to go slow. You should do your sprint workout early in the week when you are freshest. Sprinting also requires coordination and upper body strength and therefore must be practiced.

A good sprint workout consists of a thorough warm-up, maybe with a few short, small-geared jumps and then 5-8 all-out sprints of 15-20 sec. with 5 min. or so between efforts. To work on pure speed, get yourself rolling (say 18-20mph) and then sprint as hard as you can in the gear that allows you to go the fastest. To work on strength and acceleration, you can do “power sprints”. This is where you start at very low speed (5 mph) in a big gear (53x13 or 53x14) and accelerate as hard as you can for 15 sec. Sprinting requires a lot of strength and a winter weight program can really benefit here. Track sprint specialists hit the weight room year around. It is good to do sprint workouts with a partner or a small group for extra motivation. You can also look at max. speed on your cycling computer for each effort to gauge progress.

Sprinting is a combination of leg speed and power. To work on leg speed and coordination, try some of your sprints on a slight downhill or with a tailwind. To work on power, do them uphill or into the wind. A few tailwind or downhill sprints are a good way to “wake up your legs” the day before a race or as part of your criterium warm-up.


[quote]CRITERIUM TRAINING


Time for an in depth close to home analysis of US criterium racing. What?! We can’t all enter races like the Tour. Some racers love criteriums, others hate it but many spectators and sponsors find it exciting. Plus its what we got so I’ll get into a few ways you can embrace criterium racing and train specifically for crits. Woohoo!

A good criterium racer needs experience. Being fast and fit is only a part of the equation. Strategy, patience, pack positioning, bike handling and luck are just a few strengths a crafty crit racer possess. But while you are working on becoming that crafty crit racer, you can tailor your training to mimic a criterium.

First, it is important to define what actually happens in a criterium in terms of power in order to replicate that power in your training. Without getting into a detailed description, power in watts is to a cyclist, as horsepower is to a Ferrari. At first glance, the graphical power output of a cyclist racing a criterium looks like a bunch of goobly-gook. A typical SRM or PowerTap file from a criterium spikes up and down several times per lap creating a complicated maze of peaks to the untrained eye. However these short sharp peaks, anywhere from 300-1000 watts or even greater, represent the cyclist sprinting out of corners, accelerating, attacking, counterattacking, and finally the big spike: the field sprint. Drops in power to zero (a.k.a. Zero Time) represent time spent coasting, setting up for a corner, cornering, or just getting sucked along in the peloton’s draft. Further analysis shows how much time was spent in certain power zones and also how much time was spent at zero power.



There are two power zones critical to successful criterium racing that are often overlooked in a traditional training plan: power above your threshold and zero time (if that is even a zone). Often times comparison of files between the winner and a pack finisher in the same crit reveals that the winner spent more time at zero! However, when it really counted such as making “the break” or the sprint finish, the winner’s power output dwarfed the pack finisher. Why? Because the winner spent more time at zero, was more rested, and metered his efforts better than the pack finisher. This also goes back to that crafty crit racer thing.

Now this may not always be the case (or possible) so in addition to increasing your zero time in a crit, you might also want to consider training at the type of power outputs you’ll need to chase and drop your competitors. For starters, entering more crits is an ideal way to train which, again, goes back to the crafty crit racing experience thing. In addition, short intervals 5-20 seconds in length at power levels WAY above your threshold mimic criteriums the best. Looking at an SRM file from a typical crit reveals anywhere from 10 - 80 spikes depending on the course, category, length, level, intensity, and terrain. Break that down into an interval workout and start with a workout of ten to thirty 5 second sprints (depending on your fitness level). Now further break up those sprints into sets of 4-6 sprints each. Once again start slowly and work your way up in intensity and number of sets. But you can do it; its just all out for five seconds followed by 15-30 seconds of rest and repeat. Break up the sets with 2-3 minutes of rest and you have yourself a great criterium specific mid-week workout. In total a typical workout may be only 2.5 minutes of intensity but its at an intensity much much greater than your power at threshold. We’re talking 300 -1000+ watts! The idea is to stimulate your body to be able to handle power outputs of this magnitude on a regular repeated basis. Just what occurs in a criterium.

As your training progresses, increase the duration of each interval eventually working your way up to twenty and thirty seconds. Similarly, increase the total intensity of the workout up to 10 or more total minutes depending on your fitness level. Decrease your work to rest ratio eventually down to a one to one 20 second on 20 second off effort, for example. Before long you’ll be that crafty crit racer coasting along, breathing easy and racking up zero time just waiting to make your move.

Now don’t forget to recover!
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Postby George » Fri May 11, 2007 8:58 pm

1. Get up near the front of the pack 8)

2. Wait for the right moment :o

3. Then give it Large :lol:
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Postby Jon C C on a Bianchi » Fri May 11, 2007 9:34 pm

We came up to watch the racing at Cp the other evening. can anyone give me an idea of how fast you have to ride on average over the CP race? What are the winning times for cat 3/4?? Sam, my son, would like to race - what's the winning time in the youth races? How do we find this out?

Thanks

bet wishes

Jon C
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Postby Steve B » Fri May 11, 2007 9:39 pm

Thanks for the advice Toks.
My first raceing experience at Palce was on tuesday and I only managed 5 or 6 laps with the group before getting dropped. My lungs and legs were burning like hell, and so pulled out a couple of laps later (avoiding the dog poo on the grass).I was quite dejected but if you say 3 laps is ok then I don't feel so bad.

I find that on any ride it takes me quite a while to warm up, and at Palace there didn't seem to be much chance of a warm up, only getting 2 laps in before the start. I think this may have had something to do with the fact that I found it so hard so early.
Also at the end of the warm up, when I got to the start, everybody else was already in position and I had to start at the back. How can you move nearer the front without pushing everone else out of the way?

Hopefully will do better Tuesday

See you there

Steve
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Postby Stu Merckx Man » Fri May 11, 2007 9:48 pm

what i did/do, is look for a team mate near the front, and then inconspicuously go over just to 'talk' to them. and then just stay there :wink:
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Postby Rob C » Wed Aug 01, 2007 9:42 am

What do you need to race at Palace apart from a bike?

Can you enter on the line?

Can you get a one day race license at Palace?

Do you need to be a member of BC?

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Postby Stu Merckx Man » Wed Aug 01, 2007 10:06 am

[quote]What do you need to race at Palace apart from a bike?

2 bottles of water, one for the race and one after, you get real thirsty!

[quote]Can you enter on the line?

yeh its entry on the line only

[quote]Can you get a one day race license at Palace?

yeh but i think they are pretty expensive.

[quote]Do you need to be a member of BC?

not if you buy the day licence.

have fun!

stu

[/quote]
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Postby Rob C » Wed Aug 01, 2007 11:29 am

cheers for the reply, do you know how that £20 is made up? e.g £10 for license and £10 for entry...
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Postby MJ_1993 » Wed Aug 29, 2007 10:49 pm

give me an average speed for the race, just so i know
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Postby -Adam- » Wed Aug 29, 2007 11:06 pm

Anything between 22 and 25(mph), but don't be scared! You gotta start somewhere!
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